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Chris Pope goes to Dragon*con 2012(Atlanta, GA). Meet up with him and get a SpaceVenture collectible!

Aug30
by Chris Pope on August 30, 2012 at 1:08 pm
Posted In: Blog

Guys From Andromeda LLC co-founder Chris Pope will be at Dragon*con from Friday August 31st – Monday September 3rd 2012! He will be at various places throughout the convention. And, he’s carrying around official SpaceVenture keycards. Meet up with Chris anywhere in the convention, ask for one of these, and it’s all yours!

The easiest way to meet up with Chris is to follow the official Guys From Andromeda Twitter account along with Chris’s Twitter account.
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Latex Babes Sketch from SQ4 from Mark Crowe

Aug29
by pcj on August 29, 2012 at 5:16 pm
Posted In: Blog, SQ4

Here is a never-before seen sketch of the Latex Babes from Space Quest 4 from Mark Crowe:

Nice, huh? Want to see more cool inside items like this? Pledge at least $30 to SpaceVenture, and you’re in!

Visit the home page at http://www.guysfromandromeda.com to make a new pledge, or http://www.svrewards.com/upgrade to upgrade your pledge, and get access to all the cool things the Two Guys are cooking up!

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Episode 015- Lori and Corey Cole with host Chris Pope on Guys From Andromeda fan Podcast

Aug23
by Chris Pope on August 23, 2012 at 1:06 am
Posted In: Blog, NEWS, Podcasts

Corey Cole, Lori Cole, and Chris Pope at SDCC 2012Lori Cole and Corey Cole, the master minds behind the Quest For Glory series talked live with Chris Pope on 8/22/12! In this episode, Lori and Corey speak about their history with Sierra along with a little info on their upcoming Kickstarter plans!

Audio:
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Living Concept Art 5 Released! – “Better late than never”

Aug22
by Chris Pope on August 22, 2012 at 4:13 pm
Posted In: Blog

PLEASE READ EVERYONE BEFORE PLAYING:

First off, we apologize that this has taken so long. There is a mixture of reasons why this was put out late, but one of the major reasons was due to us trying to focus on the real game, SpaceVenture! 🙂 There are some neat features we think you’ll enjoy in the final release of our living concept art sketch.

  1. 2D rendered Ace Hardway instead of the previous generic avatar character.
  2. Text based parser for parts of the sketch.
  3. Voice Recognition in the Chrome web browser for parts of the Sketch

Please understand that these were ideas we implemented to make things a bit more fun, but also test the waters on certain things. Even though this phase came out late, we didn’t have time to put major focus on the text parser or voice recognition so there are a lot of text/voice commands that aren’t supported. This was merely something for us to test and see what worked and what didn’t.

We’d also like to thank Q42 for all of their hard work and effort in helping these living concept arts come to fruition!
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SpaceVenture reaches its first Stretch Goal!

Aug18
by pcj on August 18, 2012 at 7:29 pm
Posted In: Blog

We are especially pleased to announce that today SpaceVenture has reached the first stretch goal of $550,000! This means German, French, and Spanish translations will be available for the game. Thank you to everyone who has contributed.

And there’s still time left to contribute! Visit our home page to pledge if you haven’t already, or go to svrewards.com/upgrade to upgrade your existing pledge!

 

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